堂吉柯德

— 摘自 塞万提斯 《堂吉柯德》 只要是藏在心里,想杀国王都可以。 我可以告诉你,写成此书固然花费了心血,但却远不像撰写你正在读着的这篇开场白这么费力

Godot 学习笔记

前言 It’s so cool that a loose community of “The People” have created things like Godot, OBS, and Blender. – seanw444(Hacker News) 之前做 游戏中的 AI Agent 的时候, 最初的选型过程, 调研过 Godot, 对它充满好感. 最近重新对 Godot 感兴趣, 是因为 John 在

MicroBlocks Client for Snap!

中文版本 Preface Like many of us, you are a Smalltalker at heart! –John Maloney Thanks to MicroBlocks and Snap!, we are not homeless –wenjie After making the CoCube library in Snap!, I realized that most of the work in this library is general and can be used for any MicroBlocks device! By extracting the general parts of the CoCube library, the MicroBlocks Client library was obtained. Much

Snap! 中的 MicroBlocks Client 库

前言 Like many of us, you are a Smalltalker at heart! – John Maloney Thanks to MicroBlocks and Snap!, we are not homeless –wenjie 在制作完 Snap! 中的 CoCube 库 后, 我发现这个库的大多数工作都是通用的, 我们可以将其用于任何 MicroBlocks 设备! 通过

CoCube library for Snap!

Reminder: here is the first paper of CoCube The previous article mentioned: Dr. Liang created a desktop-level robot named “CoCube” (Collaborative-Cube). CoCube uses MicroBlocks as its programming environment. CoCube has many similar features to toio, but also some capabilities that toio does not have, such as extensible hardware interfaces and a closer integration with MicroBlocks. Recently, I make a CoCube library for Snap! Motivation CoCube can already be programmed in MicroBlocks (thanks to Dr.

Snap! 中的 CoCube 库

前言 提醒: 这儿是 CoCube 的第一篇论文 上篇文章提到: @梁博士 制作了一个桌面级模块化群控机器人系统, 取名"CoCube" (Collaborative-Cube), CoCube 将 MicroBlocks 用

Snap! 中的 Dynamic Table 库

前言 @梁博士 制作了一个桌面级模块化群控机器人系统, 取名"CoCube" (Collaborative-Cube), CoCube 将 MicroBlocks 用作其编程环境. CoCube 与 toio 有许多相似的特性, 也

Spline library for Snap!

中文版本 Preface My interest in 3D environments came from this paper by Croquet team. I learned this perspective on interactive graphical computing from Alan Kay: the power of desktop metaphor/GUI is psychological, it create a “illusion” for users, as if things are right there on the screen, so users can transfer their real-world experience, just like dealing with physical objects, to interacting with virtual objects on the

Snap! 中的 Spline 库

English version 前言 对 3D 环境的最初兴趣来自 Croquet 团队的这篇论文. 从 Alan Kay 那里学到这样的一种视角来看待交互式图形计算: 桌面隐喻/GUI 的力量是心理层面的, 它们为

iframe library for Snap!

中文版本 Preface The <iframe> HTML element represents a nested browsing context, embedding another HTML page into the current one. – iframe I want to have a iframe library that can bring Internet resources into Snap! through iframe element and interoperate with Snap!. With it, we can do many interesting things: Display markdown documents programmatically Display instructional video programmatically Display online slides programmatically Introducing 3D world/game, and using